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Old Apr 20, 2006, 05:04 AM // 05:04   #101
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Quote:
Originally Posted by Str0b0
SS CANNOT BE NERFED! THE ONLY VIABLE OPTIONS WILL NOT CHANGE ANYTHING.
So, in PvE, if one were to make mobs quit attacking when SS is on them there would be no change (PvE AI changes is what is being is mostly being talked about)? It must not work like it's description then, it would then be Pacifism without the "ends when takes damage". Of course, just like the AoE AI change it doesn't really nerf the skill, exactly. It just makes it useless without changing how the skill operates or is used. I would consider this one highly viable - even likely, especially given what they did with AoE stuff.

Not to mention it's quit possible to change it to "For 1...4 seconds, whenever target foe attacks or uses a skill, Spiteful spirit deals 1...8 shadow damage to that foe and all adjacent allies of that foe" or "For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful spirit deals 5...29 shadow damage to that foe and all nearby creatures" (also causes 50% sacrifice) - I would call that "nerfed" myself and both would change quite a lot of things about it. Nor do I see eny reason why it could not be done (especially the first case).

Not that I'm advocating the last position be done (that would be a bad idea), but to say it can not be nerfed is kinda strange. It doesn't take much thought at all to nerf it quite badly (regardles of your definition of "nerf"), even to make it totally useless and destructive.

I'm curious as to why these can not be done or they would cause no change. Us not liking it has always been irrelevant (especially those relying on it not liking it), and obviously AI changes making skills irrelevant is seen as OK also.
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Old Apr 20, 2006, 05:27 AM // 05:27   #102
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Seriously...This is PVE, not PvP. We have lvl 28 monsters that come in continuous mobs, have like twice the hp that we do, interrupt with insane timing, elemental resistance, crazy armor, very high damage.

What would you say if you now have to to face a team that is lvl 28 and is exactly like the bladed aataxes in UW in PVP? Would you scream unfair?

What AoE does is that it balances the insane advantage that the monsters have on the players (except the inablility to heal for most mobs). Right now using firestorm or any DoT AoE other than meteor shower pretty much guarantees that a caster on you team is going to die. (even with infuse and prot spirit, try infusing/prot spiriting against three 300 dmg attack warrior)....
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